Because generating 3D movement from music is a nascent area of study, we hope our work will pave the way for future cross-modal audio to 3D motion generation. This proposed, multi-view, multi-genre, cross-modal 3D motion dataset can not only help research in the conditional 3D motion generation research but also human understanding research in general.
We are releasing the code in our GitHub repository and the trained model here. While our results show a promising direction in this problem of music conditioned 3D motion generation, there are more to be explored. First, our approach is kinematic-based and we do not reason about physical interactions between the dancer and the floor. Therefore the global translation can lead to artifacts, such as foot sliding and floating.
Second, our model is currently deterministic. Exploring how to generate multiple realistic dances per music is an exciting direction. Acknowledgements We gratefully acknowledge the contribution of other co-authors, including Ruilong Li and David Ross. We thank Emre Aksan and Jiaman Li for sharing their code.
We also thank Kevin Murphy for the early attempts in this direction, as well as Peggy Chi and Pan Chen for the help on user study experiments. Posted by Shan Yang, Software Engineer and Angjoo Kanazawa, Research Scientist, Google Research Dancing is a universal language found in nearly all cultures, and is an outlet many people use to express themselves on contemporary media platforms today.
Each frame includes extensive annotations: 9 views of camera intrinsic and extrinsic parameters; 17 COCO-format human joint locations in both 2D and 3D; 24 SMPL pose parameters along with the global scaling and translation. Right: Reconstructed 3D motion visualized in 3D mesh top and skeletons bottom. The FACT network takes in a music piece Y and a 2-second sequence of seed motion X , then generates long-range future motions that correlate with the input music.
All of the transformers use a full-attention mask, which can be more expressive than typical causal models because internal tokens have access to all inputs. We train the model to predict N futures beyond the current input, instead of just the next motion. From the legacy of Life Forms animation software, Credo Interactive presents the first choreography software designed with dance teachers and choreographers. DanceForms 2 inspires you to visualize and chronicle dance steps or entire routines in an easy-to-use 3D environment.
For choreography, interdisciplinary arts and dance technology applications. The newly updated interface has dance-friendly terminology and familiar concepts to help you get animating fast. Use the Studio window to pose your character. Play back the results in the Stage. Chronicle the details of the motion step by step in the Score window.
And finally, see the finished product with colors, textures and even music in the Performance window. From the legacy of Life Forms animation software, Credo Interactive presents the first choreography software designed with dance teachers and choreographers.
DanceForms 1. For choreography, interdisciplinary arts and dance technology applications. The newly updated interface has dance-friendly terminology and familiar concepts to help you get animating fast. Use the Studio window to pose your character. Play back the results in the Stage. Chronicle the details of the motion step by step in the Score window.
And finally, see the finished product with colors, textures and even music in the Performance window.
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