You've seen Turtles before, but not like this. Game Boy carts don't get much better than this. The Radical Rescue mentioned in the title is the one pulled off by Michaelangelo. When the other three Turtles, Splinter, and April are kidnapped by Shredder who else? Standing in Michaelangelo's way, unfortunately, is a formidable Fortress populated by nasty bats, vicious guards, and Turtle Terminators with pleasant names like Dirtbag and Scale Tail. It's enough to make a Turtle draw into his shell.
Fortunately, our hero has nimble ninja skills. What's more, Michaelangelo has a new Helicopter move that enables him to get serious hang time when he jumps. The other greenies also have new moves - Leonardo can bust through solid concrete, Raphael can squeeze out of jams in his sliding shell, and Donatello can stick to vertical walls.
However, you have to find these other members of the Green Team before you can play as them. The Turtles' games have always had impressive graphics, and this one doesn't disappoint.
Good-size sprites, detailed backgrounds, and quick, imaginative enemies make this Rescue radical. For once that greenish Game Boy screen actually suits the characters! Each Turtle has his own special attack that you can activate by hitting the A and B buttons simultaneously along with a direction. These moves are deadly -- to both the enemies and your Turtles if you do them too often.
Every time you perform a turbo move you lose one bar of life until you're down to one bar. When you only have one bar Konami cuts you a break -- you can do the turbo move as often as you like until you get hit once more -- then you're shell- shocked.
Raphael has the best super attack -- his power drill attack turns him into a guided, twirling missile. If you liked the second NES adventure, this game will really wax your shell. We didn't think it was possible, but Konami has actually surpassed the previous Turtle games in graphics and game-play!
If there's a negative to this game, it might be the difficulty factor. There's a real lack of Pizza in this game -- and you'll find your Turtles have a constant craving for a double pepperoni with extra cheese in the later levels and of course, against the end bosses.
Nintendo's do a lot of things that its bit big brothers can, but one thing you can always count on is a Teenage Mutant Ninja Turtles adventure to push your NES to the max Each team has four plays on offense and defense, usually featuring two passes and two runs. On offense, you control whoever has the ball -- the quarterback and then the running back or a wide receiver.
On defense, you can select any player prior to the snap, and then you can automatically switch to the player closest to the ball once the play is in motion. The graphics are monochrome versions of those from the NES version, which is good and bad. You get nice extras such as the end zone celebrations and the half time show.
However, with 22 players bouncing around, it's often difficult to keep track of your players, especially when you pass. Tecmo Bowl isn't an extremely challenging game. It's intended more for people who want to play an "arcade" football game without sideline strategizing.
But if you want a rock 'em sock 'em gridiron gut buster to go, Tecmo Bowl scores! Packed with a variety of new features, TMNT 3 combines several of the proven features of the first two Turtles games, while throwing in new elements as well!
While the Turtles are enjoying a peaceful vacation, celebrating the defeat of the evil Shredder, the awesome foursome are rushed to the scene of a kidnapping! Poor April, the mutant's trusty cohort in crime-fighting, has been whisked away by Shredder and his evil minions! It's up to you to rescue her and get rid of the Foot Clan! Konami has given the Turtles even more personality than their previous two adventures!
By adding a variety of graphics, not only the enemies, but the Turtles themselves, must endure a variety of animated dangers-each rendered in comedic detail! The Turtles must avoid being electrocuted, torched, smashed, pummeled and shell-shocked. Death isn't the only thing that brings out the best in the Turtles. Leave the controller idle for a few moments and the boredom starts to show! Each Turtle has different strengths and weaknesses.
Leonardo has twin swords and is well balanced in all areas. Raphael is armed with sais and the fastest of the bunch. Michelangelo comes equipped with nunchakus and is tough and fast, while Donatello is the strongest but suffers from being a bit slower than his compatriots!
Get ready to kick some major ninja butt. This level is packed with a number of pesky Foot Clan soldiers ready to do you in. Your first battle in this game will take place on the beaches of Key West.
After you fight your way past the sandy beaches, you'll move on to the piers where Rocksteady is waiting! He might know where to find April and the Shredder! The best way to defeat the enemies here is to use your weapon to knock them off the pier and into the water because, for some reason, the Foot Clan has never learned how to swim! Watch out for billboards on the piers, the Foot Clan will try to squash you by pushing them over. Rocksteady is very powerful but is defenseless against your jumpkicks - exploit this weakness every chance you get!
The Turtles have been hard at work training in the martial arts since their last encounter with Shredder. Fortunately, they've picked up several new moves that will come in handy when dealing with Shredder's henchmen!
Team up in two-player mode for even more damage! Get those surf boards out and get ready to catch some major waves. Structured in somewhat the same manner as the skateboarding sequence from TMNT 2, this level is fast-paced and requires toned reflexes. Enemies will attack from front and back, so don't be surprised if you have to use a jumpkick or two. Halfway through this level a huge submarine surfaces to reveal even more deadly dangers!
Watch out for flames and surprise attacks from the Foot Clan when you walk across the Submarine and be sure to take the thugs out as soon as they appear! No time for a pizza break here boy, so get kickin'! The turtles have returned for their third Nintendo adventure, complete with Shredder back again and up to his old tricks.
While the Turtles were enjoying their Florida vacation a special news bulletin filled the air! April was reporting on the incredible rise in crime spreading across the Big Apple.
While still on the air, April was kidnapped by the sinister Shredder. Daring the Turtles to come to the rescue, Shredder left the airwaves with April in tow! Turning their noses on Shredder's idle threats, the fearsome foursome has hit the streets of New York to take on the thugs and rescue April! Eliminating the various obstacles Shredder has placed in the path of the Turtles becomes your most immediate concern.
These battles are fought across a variety backdrops ranging from the beaches to a bridge, with additional confrontations unfolding in Central Park, the subway, as well as in the sewers! The game is divided into four sections, called "Episodes": Space Invaders, dealing with the third season opening arcs Space Invaders and Worlds Collide; Bishop's Gambit, based on both the eponymous episode of the third season, and featuring antagonists from two other episodes; Exodus, detailing the events of New Blood and the Exodus two-parter; and finally The Nightmare, based on the five episodes in which Ultimate Drako separated the Turtles and Splinter across different dimensions.
The first component is the emulation program which can imitate the ds OS and software. Step 1: you can start by downloading a reliable and bug free emulator. A ROM is essentially a virtual version of the game that needs to be loaded into the emulator.
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