Once the player has put down the land tile, they can consider whether they can put down a follower. There are a few rules to when and where you can put down your followers, however. You can only put down one follower, and it has to be from your stash. You must consider what the tile is when you put your follower down. When a player has placed all their followers on the board, they continue putting down land tiles. The player then gets the points from completing this section.
The aim of the game is to complete as many roads, monasteries, and cities as you can. A road is completed once both ends of the road are connected to a crossroads, a city, or a monastery, or the road loops round onto itself.
A monastery is completed once it is fully surrounded by tiles. If a player has a monk in the monastery, they get 9 points one point per tile, including the monastery tile itself. A city is only completed once it is surrounded by walls. There can be any number of sections in a city as well, as long as it is totally encircled by walls. If a player has a knight in the city, they are awarded 2 points per tile. Sometimes you can end up with 2 or more followers from 2 different players in the same city or on the same road.
Fields are not scored during the game. Each player can only purchase one tile. When there is only one tile left, the remaining player receives that tile for free. Players then place their new tiles, beginning with the player who was the first auctioneer.
Whenever a tile featuring a hill icon is added to the playing area, it is placed on top of another randomly drawn tile, elevating it above the playing surface and creating a hill. Hill tiles act as tie-breakers: if two or more players occupy the same feature equally a "shared majority" , but one of the tied players has a follower standing on a hill tile, that player will have an advantage over the others, and will score all the points for that feature.
Vineyards are designed to increase the importance of monasteries. Each vineyard tile placed around a monastery adds three points to that monastery's score. However, these bonus points only count if the monastery is completed, so players are more likely to sabotage their opponents' monasteries in order to prevent them from being finished.
Small Expansions. Put the Spring tile in the center of the table. Put the Lake aside. Shuffle the 10 remaining River tiles. Starting with the first player, draw a River tile and add it to the river. No U-turns are allowed. When you play a river tile, you may play a follower on the features as usual.
When all river tiles have been played, the next player places the Lake tile at the end of the river and can place a follower as usual. The game continues with the next player. The King is awarded to the player who completes the largest city. At the end of the game, the player with control of the King gets 1 point for every completed city. The Robber Baron is awarded to the player who completes the largest road. At the end of the game, the player with control of the Robber Baron gets 1 point for every completed road.
At the beginning of the game, the 12 tile City of Carcassonne is built, replacing the normal starting tile. The Count begins on the Castle. When you play a tile causing another player to score points while you do not, you may place a follower on a specific quarter of the City of Carcassonne and you may move the Count. The quarter dictates where the followers can be redeployed. When scoring features, players may redeploy one or more followers from the appropriate quarter to the feature being scored unless the Count is in that quarter.
This occurs before calculating the majority. The first player plays the Fork tile and may place a follower as usual. No U-turns allowed. When all river tiles have been played, the next player plays the Lake with a City tile at one end of the river. The next player places the Lake with a Volcano tile. This player plays the Dragon and draws the first normal tile when using that expansion. After playing a tile containing a Crop Circle, you must either add a follower to a feature where you already have a follower, or remove a follower from a feature.
Each other player must take the same action as you. Club symbol affects thieves on roads. Rake symbol affects farmers on fields. Shield symbol affects knights on cities. Each player receives one Phantom follower in their color which can be placed like a usual follower but at the same time as a normal follower placement. In this way, two features, rather than the usual one, can be claimed by the same player on the same turn on the same tile.
When the feature is scored, the phantom follower is returned to the player to be reused. If a player reveals a tile with the Celebration symbol, they place the tile as usual. The player can also choose to do neither. Imprisoned followers 4th Expansion - The Tower may not be returned to the supply using the Celebration feature.
Place the tiles as per normal, then the player places their robber figure on the score track next to the score marker of any other player. The next player who has not yet placed their robber also placer a robber on the scoring track beside another player's score marker. Whenever a player moves their score marker and there is a robber beside it, the player with the robber earns half the points of the score marker and then removes their robber. The player who earned the original points retains all their points.
Robbers do not earn points from another player's robbery. If a robber earns points, any robbers attached to that player's score marker move with it and do not score for the robbery.
If there are two score markers on the same space as a robber and both score, the robber's owner can choose whom to rob. The rules are identical to the first Corn Circles expansion, but the tile artwork is completely different.
This expansion cannot be obtained separately, but only as part of the six Carcassonne Minis one tile in each box. A city is besieged when a city segment with a siege is added to it. An incomplete besieged city scores no points. Completed besieged cities are worth double points for farmers. The cloister tiles in the base game are replaced with German Monasteries. Players may deploy a follower as a monk, under the original rules, or deploy a follower as an abbot. An abbot remains on the tile until the end of the game, at which point the monastery is scored 1 point per tile in all four directions including the monastery itself until the edge of the playing area or a gap in the tiles is reached.
Rio Grande Expansions. The Spring Tile replaces the spring included in the River. The road clearly separates the field on either side of the spring. Common House Rule for Pig Herd Tile: At the end of the game, the player that has control of the field containing the Pig Herd scores one additional point per adjacent city.
Spielbox Magazine Expansions. A city is besieged when a city segment with the Cathar symbol is added to it. When you play a tile with a Cult, you may deploy a follower on it.
The follower is called a Heretic. If a Cloister and a Cult are placed next to each another, even diagonally the Monk and the Heretic compete to finish their features first. Whichever is completed first scores the usual 9 points and the other earns no points. If neither is completed at the end of the game, both are scored as usual. Each player takes a pair of Tunnel Chips.
With 2 players each take three pairs, 3 players each take two pairs. Once per turn, each player may place one of their tunnel chips on any unoccupied tunnel in play. At the end of the game, each tunnel with a colored marker will connect with the other marker of the same color.
Tunnels without a marker or matching marker are incomplete. Whenever an outbreak tile is played, a number token is placed on the tile. Beginning the next turn, fleas begin to spread out from the outbreak or previous outbreaks causing followers to flee or be removed from the board. Each turn, one of a player's followers can, as a free action, move to another location on the same feature.
If all the unused flea chits are used up, the lowest number is turned over, neutralizing that outbreak tile. Any fleas connected to that tile and only that tile are turned over to their inactive side. If an active flea comes into contact with an inactive flea, it becomes active again, as well as any fleas attached to it. Outbreaks are neutralized as the game moves on. If there are no inactive fleas left, then active fleas are moved to a new tile.
Each player gets an equal number of these tokens at the beginning of the game, and can place them instead of followers to give bonus points when landscape features are scored. Commemorative Event Expansions. Special Editions.
Winter Edition. Other Carcassonne Games. These games all use a similar core system: players place tiles depicting various terrains or structures and place Followers aka meeples on those terrains or structures for scoring. Several, but not all, of the games require the terrains on adjacent tiles to line up. Carcassonne: Around the World Series. Other related games.
Fan-made Expansions. Main article: List of unofficial expansions for Carcassonne. GeekLists discussing the Carcassonne series. Table of Contents. Missing Image.
Players take turns drawing 1 tile from the face down supply and adding it to the face up tiles already placed. Tiles must match city to city, road to road, or field to field.
Players may optionally place one of there followers on an unoccupied feature city, road, cloister, or field of the tile they just placed. If any features are completed, the player with the most followers in that feature score points for it. Place pig on Fortune. When a tile with the Wheel Symbol is drawn, the pig moves clockwise the number of spaces indicated on the tile, the Wheel of Fortune is scored, then each player takes points and returns scored followers to their supply: Fortune: 3 points, only to the player who moved the pig.
Notify me of new comments via email. Notify me of new posts via email. Search for: Search. Date: July 8, Author: elusivemeeple 0 Comments.
During the game: Roads; The road tiles offer a chance for quick points — sometimes as simple as connecting two junctions and getting two points. Good Luck! Like this: Like Loading Previous Previous post: Carcassonne — Review. Next Next post: Spirit Island — Review.
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